
Version 1.4.10įixes a debug layer issue where some ResourceBarrier calls transitioning DEPTH_READ to DEPTH_WRITE were dropped Version 1.4.9Ĭontains support for DirectX 12 Ultimate and Shader Model 6.📅 2013-Aug-01 ⬩ ✍️ Ashwin Nanjappa ⬩ 🏷️ directx, error, sdk ⬩ 📚 Archive Whether you choose to use this bugfix release, with its extra code churn of no value to you, really boils down to how important the specific fix is to you (if at all), and perhaps how much capacity you have to do test this combination of runtime and your app. If you report any issues you observe to us, we will try to address them with a follow-up SDK release. In particular there is a reasonable chance that the churn in the debug layer codebase might yield some debug validation issues, but there could be issues lurking in the runtime as well. So there is some risk of bugs/regressions that have not been noticed yet in internal testing.

Even though preview features are disabled, the codebase is still different. What this means is that this SDK's runtime reflects the current state of the D3D12 codebase including code churn unrelated to the bug fix, such as support for preview features that are disabled here and exposed in a separate preview SDK branch.

Unfortunately this was not possible due to build infrastructure changes - hopefully a one-time issue. Ideally this fix would have been made in isolation on top of the previous SDK release. Report live objects when encountering device removed from a kernel memory failure.įixes threading bug (intermittent crash) in runtime for apps doing multithreaded creation of raytracing state objects.Fixes a bug causing promoted COPY_DEST to not decay back to COMMON.Fixes false debug validation output resulting from depth slice state being confused with stencil slice state.Fixes a crash using GBV with shader patch mode TRACKING_ONLY.Negative height viewports flip y-axis intepretation.Delayed input layout and vertex buffer alignment validation.Support for copying between different dimensions of textures.DRED: 'markers only breadcrumbs' stores breadcrumbs only for PIX markers and events.d3dconfig: option to allow application control over storage filters.Independent Front/Back Stencil Refs and Masks.Adds ID3D12DebugCommandList3::AssertTextureLayout and ID3D12DebugCommandQueue1::AssertResourceAccess methods.

Enhanced Barriers Preview 2 with GBV support.LICENSE-CODE.txt : applies to all files under build/native/include/.LICENSE.txt : applies to all files under build/native/bin/.The included licenses apply to the following files: This package contains a copy of the DirectX 12 Agility SDK redistributable runtime and its associated development headers.įor help getting started and other information for the Agility SDK, please see: DirectX 12 Agility SDK Redistributable NuGet Package
